R-Type
Distributed multiplayer game engine in C++
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NetworkEvent.cpp
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/*
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** EPITECH PROJECT, 2025
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** Created by hugo on 06/12/2025
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** File description:
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** NetworkEvent.cpp
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*/
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#include "
server/Events/NetworkEvent/NetworkEvent.hpp
"
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namespace
server
{
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NetworkEvent::NetworkEvent
(
Type
type,
int
clientId) : _type(type), _clientId(clientId) {}
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NetworkEvent::Type
NetworkEvent::getType
()
const
{
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return
_type
;
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}
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int
NetworkEvent::getClientId
()
const
{
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return
_clientId
;
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}
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}
// namespace server
server::NetworkEvent::_type
Type _type
Definition
NetworkEvent.hpp:39
server::NetworkEvent::Type
Type
Definition
NetworkEvent.hpp:23
server::NetworkEvent::NetworkEvent
NetworkEvent(Type type, int clientId=-1)
Definition
NetworkEvent.cpp:12
server::NetworkEvent::_clientId
int _clientId
Definition
NetworkEvent.hpp:40
server::NetworkEvent::getType
Type getType() const
Get the type of the network event.
Definition
NetworkEvent.cpp:14
server::NetworkEvent::getClientId
int getClientId() const
Get the ID of the client related to this event.
Definition
NetworkEvent.cpp:18
server
Definition
CommandContext.hpp:16
NetworkEvent.hpp
server
Events
NetworkEvent
NetworkEvent.cpp
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