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R-Type
Distributed multiplayer game engine in C++
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#include "../../Components/MapData.hpp"#include "../../Components/Transform.hpp"#include "../ISystem.hpp"

Go to the source code of this file.
Classes | |
| class | ecs::MapSystem |
| System managing map state, scrolling, and transitions. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |