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R-Type
Distributed multiplayer game engine in C++
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#include "LuaEngine.hpp"#include "common/ECS/Components/LuaScript.hpp"#include "common/ECS/Systems/ISystem.hpp"#include "common/ECSWrapper/ECSWorld.hpp"

Go to the source code of this file.
Classes | |
| class | scripting::LuaSystemAdapter |
| ECS system that executes Lua scripts for entities. More... | |
Namespaces | |
| namespace | scripting |