R-Type
Distributed multiplayer game engine in C++
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LuaEngine.hpp File Reference
#include <functional>
#include <memory>
#include <mutex>
#include <sol/sol.hpp>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/ECSWrapper/ECSWorld.hpp"
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Classes

class  scripting::LuaEngine
 Manages Lua state and script execution for the server. More...
 

Namespaces

namespace  scripting