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R-Type
Distributed multiplayer game engine in C++
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Go to the source code of this file.
Classes | |
| class | ecs::ISystem |
| Base interface for all ECS systems. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |
Typedefs | |
| using | ecs::ComponentMask = std::uint64_t |
| Type alias for component bitmask. | |