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Distributed multiplayer game engine in C++
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ISystem.hpp File Reference
#include <cstdint>
#include "../Registry.hpp"
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Classes

class  ecs::ISystem
 Base interface for all ECS systems. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.
 

Typedefs

using ecs::ComponentMask = std::uint64_t
 Type alias for component bitmask.