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R-Type
Distributed multiplayer game engine in C++
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#include <cstddef>#include <cstdint>#include <vector>

Go to the source code of this file.
Classes | |
| class | IPacket |
| Interface representing a network packet. More... | |
Enumerations | |
| enum class | PacketFlag : uint32_t { RELIABLE = 1 << 0 , UNSEQUENCED = 1 << 1 , NO_ALLOCATE = 1 << 2 , UNRELIABLE_FRAGMENT = 1 << 3 , SENT = 1 << 8 } |
| Flags that control packet behavior and delivery guarantees. More... | |
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strong |
Flags that control packet behavior and delivery guarantees.
Definition at line 18 of file IPacket.hpp.