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Distributed multiplayer game engine in C++
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IMatchmakingService.hpp File Reference
#include <cstdint>
#include <functional>
#include <memory>
#include <vector>
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Classes

class  server::IMatchmakingService
 Interface for a matchmaking system. More...
 

Namespaces

namespace  server
 

Typedefs

using server::MatchCreatedCallback = std::function< void(std::shared_ptr< Room >)>
 Callback invoked when a match is created.