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R-Type
Distributed multiplayer game engine in C++
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#include <cstdint>#include <functional>#include <memory>#include <vector>

Go to the source code of this file.
Classes | |
| class | server::IMatchmakingService |
| Interface for a matchmaking system. More... | |
Namespaces | |
| namespace | server |
Typedefs | |
| using | server::MatchCreatedCallback = std::function< void(std::shared_ptr< Room >)> |
| Callback invoked when a match is created. | |