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Distributed multiplayer game engine in C++
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IEventBus.hpp
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/*
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** EPITECH PROJECT, 2025
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** Created by hugo on 06/12/2025
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** File description:
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** IEventBus.hpp
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*/
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#pragma once
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namespace
server
{
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class
IEventBus
{
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public
:
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virtual
~IEventBus
() =
default
;
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virtual
void
clear
() = 0;
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};
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}
// namespace server
server::IEventBus
Minimal interface for the EventBus.
Definition
IEventBus.hpp:21
server::IEventBus::~IEventBus
virtual ~IEventBus()=default
server::IEventBus::clear
virtual void clear()=0
Remove all event subscriptions.
server
Definition
CommandContext.hpp:16
server
Core
EventBus
IEventBus.hpp
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