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Distributed multiplayer game engine in C++
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IEventBus.hpp
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1/*
2** EPITECH PROJECT, 2025
3** Created by hugo on 06/12/2025
4** File description:
5** IEventBus.hpp
6*/
7
8#pragma once
9
10namespace server {
11
21 class IEventBus {
22 public:
23 virtual ~IEventBus() = default;
24
31 virtual void clear() = 0;
32 };
33
34} // namespace server
Minimal interface for the EventBus.
Definition IEventBus.hpp:21
virtual ~IEventBus()=default
virtual void clear()=0
Remove all event subscriptions.