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R-Type
Distributed multiplayer game engine in C++
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#include <memory>#include <unordered_map>#include <vector>#include "Capnp/Messages/S2C/GamerulePacket.hpp"#include "Capnp/NetworkMessages.hpp"#include "GameruleKeys.hpp"#include "common/Networking/IPacket.hpp"#include "common/Networking/IPeer.hpp"#include "common/Networking/NetworkFactory.hpp"#include "server/Game/Rules/GameRules.hpp"

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Classes | |
| class | server::GameruleBroadcaster |
| Utility class to send gamerule updates to clients. More... | |
Namespaces | |
| namespace | server |