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R-Type
Distributed multiplayer game engine in C++
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#include "server/Game/Logic/GameStateSerializer.hpp"#include <algorithm>#include <cmath>#include <iostream>#include "common/ECS/Components/Health.hpp"#include "common/ECS/Components/IComponent.hpp"#include "common/ECS/Components/Player.hpp"#include "common/ECS/Components/Transform.hpp"#include "common/ECS/Components/Velocity.hpp"#include "common/ECSWrapper/ECSWorld.hpp"#include "common/Logger/Logger.hpp"
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| namespace | server |