R-Type
Distributed multiplayer game engine in C++
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GameStateManager.hpp File Reference
#include <memory>
#include <vector>
#include "server/Game/StateManager/GameState.hpp"
#include "server/Game/StateManager/IGameStateManager.hpp"
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Classes

class  server::GameStateManager
 Handles switching between game states. More...
 

Namespaces

namespace  server