R-Type
Distributed multiplayer game engine in C++
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EntityBuilder.hpp File Reference
#include <functional>
#include <memory>
#include "ECSWorld.hpp"
#include "EntityBuilder.tpp"
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Classes

class  ecs::wrapper::EntityBuilder
 Builder pattern for creating entities with multiple components. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.
 
namespace  ecs::wrapper