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R-Type
Distributed multiplayer game engine in C++
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Go to the source code of this file.
Classes | |
| struct | ecs::BuffInstance |
| Individual buff with its properties. More... | |
| class | ecs::Buff |
| Component managing active buffs on an entity. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |
Enumerations | |
| enum class | ecs::BuffType { ecs::SpeedBoost , ecs::DamageBoost , ecs::FireRateBoost , ecs::Shield , ecs::HealthRegen , ecs::MultiShot , ecs::PiercingShot , ecs::HomingShot , ecs::MaxHealthIncrease , ecs::DoubleShot , ecs::TripleShot } |
| Types of buffs that can be applied to entities. More... | |