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R-Type
Distributed multiplayer game engine in C++
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#include "common/ECS/Components/Buff.hpp"#include "common/ECS/Components/Health.hpp"#include "common/ECS/Components/Velocity.hpp"#include "common/ECS/Components/Weapon.hpp"#include "common/ECS/Registry.hpp"#include "common/ECS/Systems/ISystem.hpp"

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Classes | |
| class | ecs::BuffSystem |
| System managing buff timers and applying buff effects. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |