|
R-Type
Distributed multiplayer game engine in C++
|
#include "../../Components/IComponent.hpp"#include "../../Components/Transform.hpp"#include "../ISystem.hpp"

Go to the source code of this file.
Classes | |
| class | ecs::BoundarySystem |
| System managing entity boundaries and screen limits. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |