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R-Type
Distributed multiplayer game engine in C++
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#include "BoundarySystem.hpp"#include <vector>#include "../../../Logger/Logger.hpp"#include "../../Components/IComponent.hpp"#include "../../Components/PendingDestroy.hpp"#include "../../Components/Player.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |