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R-Type
Distributed multiplayer game engine in C++
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#include <string>#include <unordered_map>#include <vector>#include "IComponent.hpp"#include "Sprite.hpp"

Go to the source code of this file.
Classes | |
| struct | ecs::AnimationClip |
| Defines a sequence of frames for an animation. More... | |
| class | ecs::AnimationSet |
| Component containing all available animations for an entity. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |