R-Type
Distributed multiplayer game engine in C++
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AnimationSet.hpp File Reference
#include <string>
#include <unordered_map>
#include <vector>
#include "IComponent.hpp"
#include "Sprite.hpp"
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Classes

struct  ecs::AnimationClip
 Defines a sequence of frames for an animation. More...
 
class  ecs::AnimationSet
 Component containing all available animations for an entity. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.