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R-Type
Distributed multiplayer game engine in C++
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#include "../../Components/Enemy.hpp"#include "../../Components/Transform.hpp"#include "../../Components/Velocity.hpp"#include "../ISystem.hpp"

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Classes | |
| class | ecs::AISystem |
| System managing enemy AI behavior and attack patterns. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |