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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::Session, including all inherited members.
| _active | server::Session | private |
| _id | server::Session | private |
| _isSpectator | server::Session | private |
| _playerId | server::Session | private |
| getId() const override | server::Session | virtual |
| getPlayerId() const | server::Session | |
| isActive() const override | server::Session | virtual |
| isSpectator() const | server::Session | |
| Session(const std::string &id) | server::Session | explicit |
| setActive(bool active) | server::Session | |
| setPlayerId(uint32_t playerId) | server::Session | |
| setSpectator(bool spectator) | server::Session | |
| ~ISession()=default | server::ISession | virtual |
| ~Session() override=default | server::Session |