R-Type
Distributed multiplayer game engine in C++
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server::Session Member List

This is the complete list of members for server::Session, including all inherited members.

_activeserver::Sessionprivate
_idserver::Sessionprivate
_isSpectatorserver::Sessionprivate
_playerIdserver::Sessionprivate
getId() const overrideserver::Sessionvirtual
getPlayerId() constserver::Session
isActive() const overrideserver::Sessionvirtual
isSpectator() constserver::Session
Session(const std::string &id)server::Sessionexplicit
setActive(bool active)server::Session
setPlayerId(uint32_t playerId)server::Session
setSpectator(bool spectator)server::Session
~ISession()=defaultserver::ISessionvirtual
~Session() override=defaultserver::Session