R-Type
Distributed multiplayer game engine in C++
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server::Lobby Member List

This is the complete list of members for server::Lobby, including all inherited members.

_mutexserver::Lobbymutableprivate
_nextRoomIdserver::Lobbyprivatestatic
_playersserver::Lobbyprivate
_roomManagerserver::Lobbyprivate
addPlayer(uint32_t playerId, const std::string &playerName)server::Lobby
cancelMatchmaking(uint32_t playerId)server::Lobby
createCustomRoom(uint32_t hostPlayerId, const std::string &roomName, size_t maxPlayers, bool isPrivate)server::Lobby
getAllPlayers() constserver::Lobby
getPlayer(uint32_t playerId) constserver::Lobby
getPlayerCount() constserver::Lobby
getRoomManager() constserver::Lobbyinline
joinRoom(uint32_t playerId, const std::string &roomId)server::Lobby
Lobby(std::shared_ptr< RoomManager > roomManager)server::Lobbyexplicit
removePlayer(uint32_t playerId)server::Lobby
setPlayerReady(uint32_t playerId, bool ready)server::Lobby
startMatchmaking(uint32_t playerId)server::Lobby
updatePlayerName(uint32_t playerId, const std::string &newName)server::Lobby
~Lobby()=defaultserver::Lobby