R-Type
Distributed multiplayer game engine in C++
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server::IMatchmakingService Member List

This is the complete list of members for server::IMatchmakingService, including all inherited members.

addPlayer(uint32_t playerId)=0server::IMatchmakingServicepure virtual
findOrCreateMatch(uint32_t playerId, const std::vector< std::shared_ptr< Room > > &availableRooms, bool allowSpectator=true)=0server::IMatchmakingServicepure virtual
getQueueSize() const =0server::IMatchmakingServicepure virtual
removePlayer(uint32_t playerId)=0server::IMatchmakingServicepure virtual
setMatchCreatedCallback(MatchCreatedCallback callback)=0server::IMatchmakingServicepure virtual
tick()=0server::IMatchmakingServicepure virtual
~IMatchmakingService()=defaultserver::IMatchmakingServicevirtual