|
R-Type
Distributed multiplayer game engine in C++
|
This is the complete list of members for server::IMatchmakingService, including all inherited members.
| addPlayer(uint32_t playerId)=0 | server::IMatchmakingService | pure virtual |
| findOrCreateMatch(uint32_t playerId, const std::vector< std::shared_ptr< Room > > &availableRooms, bool allowSpectator=true)=0 | server::IMatchmakingService | pure virtual |
| getQueueSize() const =0 | server::IMatchmakingService | pure virtual |
| removePlayer(uint32_t playerId)=0 | server::IMatchmakingService | pure virtual |
| setMatchCreatedCallback(MatchCreatedCallback callback)=0 | server::IMatchmakingService | pure virtual |
| tick()=0 | server::IMatchmakingService | pure virtual |
| ~IMatchmakingService()=default | server::IMatchmakingService | virtual |