R-Type
Distributed multiplayer game engine in C++
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server::IGameLogic Member List

This is the complete list of members for server::IGameLogic, including all inherited members.

despawnPlayer(uint32_t playerId)=0server::IGameLogicpure virtual
getGameRules() const =0server::IGameLogicpure virtual
getLastProcessedInput(uint32_t playerId) const =0server::IGameLogicpure virtual
getRegistry()=0server::IGameLogicpure virtual
initialize()=0server::IGameLogicpure virtual
isGameActive() const =0server::IGameLogicpure virtual
processPlayerInput(uint32_t playerId, int inputX, int inputY, bool isShooting, uint32_t sequenceId)=0server::IGameLogicpure virtual
resetGame()=0server::IGameLogicpure virtual
spawnPlayer(uint32_t playerId, const std::string &playerName)=0server::IGameLogicpure virtual
update(float deltaTime, uint32_t currentTick)=0server::IGameLogicpure virtual
~IGameLogic()=defaultserver::IGameLogicvirtual