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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::IGameLogic, including all inherited members.
| despawnPlayer(uint32_t playerId)=0 | server::IGameLogic | pure virtual |
| getGameRules() const =0 | server::IGameLogic | pure virtual |
| getLastProcessedInput(uint32_t playerId) const =0 | server::IGameLogic | pure virtual |
| getRegistry()=0 | server::IGameLogic | pure virtual |
| initialize()=0 | server::IGameLogic | pure virtual |
| isGameActive() const =0 | server::IGameLogic | pure virtual |
| processPlayerInput(uint32_t playerId, int inputX, int inputY, bool isShooting, uint32_t sequenceId)=0 | server::IGameLogic | pure virtual |
| resetGame()=0 | server::IGameLogic | pure virtual |
| spawnPlayer(uint32_t playerId, const std::string &playerName)=0 | server::IGameLogic | pure virtual |
| update(float deltaTime, uint32_t currentTick)=0 | server::IGameLogic | pure virtual |
| ~IGameLogic()=default | server::IGameLogic | virtual |