R-Type
Distributed multiplayer game engine in C++
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server::GameruleBroadcaster Member List

This is the complete list of members for server::GameruleBroadcaster, including all inherited members.

broadcastGamerule(const std::vector< IPeer * > &peers, GameruleKey key, float value)server::GameruleBroadcasterinlinestatic
broadcastGamerule(const std::vector< IPeer * > &peers, const std::string &key, float value)server::GameruleBroadcasterinlinestatic
broadcastGamerules(const std::vector< IPeer * > &peers, const std::unordered_map< GameruleKey, float > &gamerules)server::GameruleBroadcasterinlinestatic
broadcastGamerules(const std::vector< IPeer * > &peers, const std::unordered_map< std::string, float > &gamerules)server::GameruleBroadcasterinlinestatic
GameruleBroadcaster()=defaultserver::GameruleBroadcaster
sendAllGamerules(IPeer *peer, const GameRules &rules)server::GameruleBroadcasterinlinestatic
sendGamerule(IPeer *peer, GameruleKey key, float value)server::GameruleBroadcasterinlinestatic
sendGamerule(IPeer *peer, const std::string &key, float value)server::GameruleBroadcasterinlinestatic
sendGamerulePacket(IPeer *peer, const RType::Messages::S2C::GamerulePacket &packet)server::GameruleBroadcasterinlinestatic
~GameruleBroadcaster()=defaultserver::GameruleBroadcaster