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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::GameruleBroadcaster, including all inherited members.
| broadcastGamerule(const std::vector< IPeer * > &peers, GameruleKey key, float value) | server::GameruleBroadcaster | inlinestatic |
| broadcastGamerule(const std::vector< IPeer * > &peers, const std::string &key, float value) | server::GameruleBroadcaster | inlinestatic |
| broadcastGamerules(const std::vector< IPeer * > &peers, const std::unordered_map< GameruleKey, float > &gamerules) | server::GameruleBroadcaster | inlinestatic |
| broadcastGamerules(const std::vector< IPeer * > &peers, const std::unordered_map< std::string, float > &gamerules) | server::GameruleBroadcaster | inlinestatic |
| GameruleBroadcaster()=default | server::GameruleBroadcaster | |
| sendAllGamerules(IPeer *peer, const GameRules &rules) | server::GameruleBroadcaster | inlinestatic |
| sendGamerule(IPeer *peer, GameruleKey key, float value) | server::GameruleBroadcaster | inlinestatic |
| sendGamerule(IPeer *peer, const std::string &key, float value) | server::GameruleBroadcaster | inlinestatic |
| sendGamerulePacket(IPeer *peer, const RType::Messages::S2C::GamerulePacket &packet) | server::GameruleBroadcaster | inlinestatic |
| ~GameruleBroadcaster()=default | server::GameruleBroadcaster |