R-Type
Distributed multiplayer game engine in C++
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server::FrameTimer Member List

This is the complete list of members for server::FrameTimer, including all inherited members.

_startserver::FrameTimerprivate
elapsed() constserver::FrameTimerinline
FrameTimer()=defaultserver::FrameTimer
reset()server::FrameTimerinline
sleepMilliseconds(int milliseconds)server::FrameTimerinlinestatic
tick()server::FrameTimerinline
~FrameTimer()=defaultserver::FrameTimer