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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::FrameTimer, including all inherited members.
| _start | server::FrameTimer | private |
| elapsed() const | server::FrameTimer | inline |
| FrameTimer()=default | server::FrameTimer | |
| reset() | server::FrameTimer | inline |
| sleepMilliseconds(int milliseconds) | server::FrameTimer | inlinestatic |
| tick() | server::FrameTimer | inline |
| ~FrameTimer()=default | server::FrameTimer |