R-Type
Distributed multiplayer game engine in C++
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server::AuthService Member List

This is the complete list of members for server::AuthService, including all inherited members.

_accountsserver::AuthServiceprivate
_accountsDirtyserver::AuthServiceprivate
_accountsFileserver::AuthServiceprivate
_activeTokensserver::AuthServiceprivate
_authenticatedUsersserver::AuthServiceprivate
_lastSaveTimeserver::AuthServiceprivate
_passwordHasherserver::AuthServiceprivate
authenticate(const std::string &username, const std::string &password) overrideserver::AuthServicevirtual
AuthService()server::AuthService
AuthService(const std::string &accountsFile)server::AuthServiceexplicit
generateToken(const std::string &username)server::AuthService
getAutoMatchmaking(const std::string &username) constserver::AuthService
isUserAuthenticated(const std::string &username) constserver::AuthService
loadAccounts()server::AuthService
registerUser(const std::string &username, const std::string &password)server::AuthService
revokeToken(const std::string &token)server::AuthService
SAVE_INTERVAL_SECONDSserver::AuthServiceprivatestatic
saveAccounts()server::AuthService
updateAutoMatchmaking(const std::string &username, bool enabled)server::AuthService
validateToken(const std::string &token)server::AuthService
~AuthService() overrideserver::AuthService
~IAuthService()=defaultserver::IAuthServicevirtual