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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for scripting::LuaSystemAdapter, including all inherited members.
| _luaEngine | scripting::LuaSystemAdapter | private |
| _world | scripting::LuaSystemAdapter | private |
| getComponentMask() const override | scripting::LuaSystemAdapter | virtual |
| LuaSystemAdapter(LuaEngine *luaEngine, ecs::wrapper::ECSWorld *world) | scripting::LuaSystemAdapter | |
| update(ecs::Registry ®istry, float deltaTime) override | scripting::LuaSystemAdapter | virtual |
| ~ISystem()=default | ecs::ISystem | virtual |