R-Type
Distributed multiplayer game engine in C++
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scripting::LuaEngine Member List
This is the complete list of members for
scripting::LuaEngine
, including all inherited members.
_bindingsInitialized
scripting::LuaEngine
private
_entityScriptCache
scripting::LuaEngine
private
_gameStartCallbacks
scripting::LuaEngine
private
_lua
scripting::LuaEngine
private
_luaMutex
scripting::LuaEngine
mutable
private
_scriptCache
scripting::LuaEngine
private
_scriptPath
scripting::LuaEngine
private
_world
scripting::LuaEngine
private
callFunction
(const std::string &scriptPath, const std::string &functionName, Args &&...args)
scripting::LuaEngine
cleanupEntity
(uint32_t entityId)
scripting::LuaEngine
executeOnGameStart
(const std::string &scriptPath, ecs::wrapper::Entity entity)
scripting::LuaEngine
executeUpdate
(const std::string &scriptPath, ecs::wrapper::Entity entity, float deltaTime)
scripting::LuaEngine
fireGameStartCallbacks
(const std::string &roomId)
scripting::LuaEngine
getLuaState
()
scripting::LuaEngine
inline
initializeBindings
()
scripting::LuaEngine
private
loadScript
(const std::string &scriptPath)
scripting::LuaEngine
LuaEngine
(const std::string &scriptPath="server/Scripting/scripts/")
scripting::LuaEngine
explicit
registerGameStartCallback
(sol::function callback)
scripting::LuaEngine
setWorld
(ecs::wrapper::ECSWorld *world)
scripting::LuaEngine
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