R-Type
Distributed multiplayer game engine in C++
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ecs::Weapon Member List
This is the complete list of members for
ecs::Weapon
, including all inherited members.
_baseDamage
ecs::Weapon
private
_baseFireRate
ecs::Weapon
private
_chargeLevel
ecs::Weapon
private
_chargeRate
ecs::Weapon
private
_cooldown
ecs::Weapon
private
_damage
ecs::Weapon
private
_fireRate
ecs::Weapon
private
_isCharging
ecs::Weapon
private
_projectileType
ecs::Weapon
private
_shouldShoot
ecs::Weapon
private
getBaseDamage
() const
ecs::Weapon
inline
getBaseFireRate
() const
ecs::Weapon
inline
getChargeLevel
() const
ecs::Weapon
inline
getChargeRate
() const
ecs::Weapon
inline
getCooldown
() const
ecs::Weapon
inline
getDamage
() const
ecs::Weapon
inline
getFireRate
() const
ecs::Weapon
inline
getProjectileType
() const
ecs::Weapon
inline
getType
() const override
ecs::Weapon
inline
virtual
isCharging
() const
ecs::Weapon
inline
setChargeLevel
(float level)
ecs::Weapon
inline
setChargeRate
(float rate)
ecs::Weapon
inline
setCharging
(bool charging)
ecs::Weapon
inline
setCooldown
(float cooldown)
ecs::Weapon
inline
setDamage
(float damage)
ecs::Weapon
inline
setFireRate
(float fireRate)
ecs::Weapon
inline
setProjectileType
(int projectileType)
ecs::Weapon
inline
setShouldShoot
(bool shouldShoot)
ecs::Weapon
inline
shouldShoot
() const
ecs::Weapon
inline
Weapon
(float fireRate, float cooldown, int projectileType, int damage)
ecs::Weapon
inline
~IComponent
()=default
ecs::IComponent
virtual
~Weapon
() override=default
ecs::Weapon
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