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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Transform, including all inherited members.
| _position | ecs::Transform | private |
| _rotation | ecs::Transform | private |
| _scale | ecs::Transform | private |
| getPosition() const | ecs::Transform | inline |
| getRotation() const | ecs::Transform | inline |
| getScale() const | ecs::Transform | inline |
| getType() const override | ecs::Transform | inlinevirtual |
| setPosition(float posX, float posY) | ecs::Transform | inline |
| setRotation(float rotation) | ecs::Transform | inline |
| setScale(float scaleX, float scaleY) | ecs::Transform | inline |
| Transform() | ecs::Transform | inline |
| Transform(float posX, float posY) | ecs::Transform | inline |
| Transform(float posX, float posY, float rotation, float scaleX, float scaleY) | ecs::Transform | inline |
| ~IComponent()=default | ecs::IComponent | virtual |
| ~Transform() override=default | ecs::Transform |