R-Type
Distributed multiplayer game engine in C++
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ecs::Sprite Member List

This is the complete list of members for ecs::Sprite, including all inherited members.

_flipXecs::Spriteprivate
_flipYecs::Spriteprivate
_layerecs::Spriteprivate
_rotationecs::Spriteprivate
_scaleecs::Spriteprivate
_sourceRectecs::Spriteprivate
_textureKeyecs::Spriteprivate
getLayer() constecs::Spriteinline
getRotation() constecs::Spriteinline
getScale() constecs::Spriteinline
getSourceRect() constecs::Spriteinline
getTextureKey() constecs::Spriteinline
getType() const overrideecs::Spriteinlinevirtual
isFlippedX() constecs::Spriteinline
isFlippedY() constecs::Spriteinline
setFlipX(bool flipX)ecs::Spriteinline
setFlipY(bool flipY)ecs::Spriteinline
setLayer(int layer)ecs::Spriteinline
setRotation(float rotation)ecs::Spriteinline
setScale(float scale)ecs::Spriteinline
setSourceRect(Rectangle sourceRect)ecs::Spriteinline
setTextureKey(const std::string &textureKey)ecs::Spriteinline
Sprite(const std::string &textureKey, Rectangle sourceRect, float scale=1.0f, float rotation=0.0f, bool flipX=false, bool flipY=false, int layer=0)ecs::Spriteinline
~IComponent()=defaultecs::IComponentvirtual
~Sprite() override=defaultecs::Sprite