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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Sprite, including all inherited members.
| _flipX | ecs::Sprite | private |
| _flipY | ecs::Sprite | private |
| _layer | ecs::Sprite | private |
| _rotation | ecs::Sprite | private |
| _scale | ecs::Sprite | private |
| _sourceRect | ecs::Sprite | private |
| _textureKey | ecs::Sprite | private |
| getLayer() const | ecs::Sprite | inline |
| getRotation() const | ecs::Sprite | inline |
| getScale() const | ecs::Sprite | inline |
| getSourceRect() const | ecs::Sprite | inline |
| getTextureKey() const | ecs::Sprite | inline |
| getType() const override | ecs::Sprite | inlinevirtual |
| isFlippedX() const | ecs::Sprite | inline |
| isFlippedY() const | ecs::Sprite | inline |
| setFlipX(bool flipX) | ecs::Sprite | inline |
| setFlipY(bool flipY) | ecs::Sprite | inline |
| setLayer(int layer) | ecs::Sprite | inline |
| setRotation(float rotation) | ecs::Sprite | inline |
| setScale(float scale) | ecs::Sprite | inline |
| setSourceRect(Rectangle sourceRect) | ecs::Sprite | inline |
| setTextureKey(const std::string &textureKey) | ecs::Sprite | inline |
| Sprite(const std::string &textureKey, Rectangle sourceRect, float scale=1.0f, float rotation=0.0f, bool flipX=false, bool flipY=false, int layer=0) | ecs::Sprite | inline |
| ~IComponent()=default | ecs::IComponent | virtual |
| ~Sprite() override=default | ecs::Sprite |