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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Spawner, including all inherited members.
| _config | ecs::Spawner | private |
| _spawnRequests | ecs::Spawner | private |
| clearSpawnRequests() | ecs::Spawner | inline |
| currentWaveIndex | ecs::Spawner | |
| getConfig() const | ecs::Spawner | inline |
| getConfigMutable() | ecs::Spawner | inline |
| getSpawnRequests() const | ecs::Spawner | inline |
| getType() const override | ecs::Spawner | inlinevirtual |
| hasPendingSpawns() const | ecs::Spawner | inline |
| isActive | ecs::Spawner | |
| queueSpawn(const SpawnRequest &request) | ecs::Spawner | inline |
| setConfig(const SpawnerConfig &config) | ecs::Spawner | inline |
| Spawner()=default | ecs::Spawner | |
| waveElapsedTime | ecs::Spawner | |
| ~IComponent()=default | ecs::IComponent | virtual |
| ~Spawner() override=default | ecs::Spawner |