R-Type
Distributed multiplayer game engine in C++
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ecs::SpawnSystem Member List

This is the complete list of members for ecs::SpawnSystem, including all inherited members.

_spawnEnemy(Registry &registry, const SpawnRequest &request)ecs::SpawnSystemprivate
getComponentMask() const overrideecs::SpawnSystemvirtual
SpawnSystem()ecs::SpawnSystem
update(Registry &registry, float deltaTime) overrideecs::SpawnSystemvirtual
~ISystem()=defaultecs::ISystemvirtual
~SpawnSystem() override=defaultecs::SpawnSystem