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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Projectile, including all inherited members.
| _damage | ecs::Projectile | private |
| _friendly | ecs::Projectile | private |
| _lifetime | ecs::Projectile | private |
| _ownerId | ecs::Projectile | private |
| getDamage() const | ecs::Projectile | inline |
| getLifetime() const | ecs::Projectile | inline |
| getOwnerId() const | ecs::Projectile | inline |
| getType() const override | ecs::Projectile | inlinevirtual |
| isFriendly() const | ecs::Projectile | inline |
| Projectile(float damage, float lifetime, std::uint32_t ownerId, bool friendly) | ecs::Projectile | inline |
| setDamage(float damage) | ecs::Projectile | inline |
| setFriendly(bool friendly) | ecs::Projectile | inline |
| setLifetime(float lifetime) | ecs::Projectile | inline |
| setOwnerId(std::uint32_t ownerId) | ecs::Projectile | inline |
| ~IComponent()=default | ecs::IComponent | virtual |
| ~Projectile() override=default | ecs::Projectile |