R-Type
Distributed multiplayer game engine in C++
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ecs::Projectile Member List

This is the complete list of members for ecs::Projectile, including all inherited members.

_damageecs::Projectileprivate
_friendlyecs::Projectileprivate
_lifetimeecs::Projectileprivate
_ownerIdecs::Projectileprivate
getDamage() constecs::Projectileinline
getLifetime() constecs::Projectileinline
getOwnerId() constecs::Projectileinline
getType() const overrideecs::Projectileinlinevirtual
isFriendly() constecs::Projectileinline
Projectile(float damage, float lifetime, std::uint32_t ownerId, bool friendly)ecs::Projectileinline
setDamage(float damage)ecs::Projectileinline
setFriendly(bool friendly)ecs::Projectileinline
setLifetime(float lifetime)ecs::Projectileinline
setOwnerId(std::uint32_t ownerId)ecs::Projectileinline
~IComponent()=defaultecs::IComponentvirtual
~Projectile() override=defaultecs::Projectile