R-Type
Distributed multiplayer game engine in C++
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ecs::MapData Member List

This is the complete list of members for ecs::MapData, including all inherited members.

_backgroundSpriteecs::MapDataprivate
_durationecs::MapDataprivate
_elapsedTimeecs::MapDataprivate
_isCompletedecs::MapDataprivate
_mapIdecs::MapDataprivate
_nameecs::MapDataprivate
_nextMapIdecs::MapDataprivate
_parallaxBackgroundSpriteecs::MapDataprivate
_parallaxSpeedFactorecs::MapDataprivate
_scrollSpeedecs::MapDataprivate
_spawnScriptecs::MapDataprivate
getBackgroundSprite() constecs::MapDatainline
getDuration() constecs::MapDatainline
getElapsedTime() constecs::MapDatainline
getMapId() constecs::MapDatainline
getName() constecs::MapDatainline
getNextMapId() constecs::MapDatainline
getParallaxBackgroundSprite() constecs::MapDatainline
getParallaxSpeedFactor() constecs::MapDatainline
getScrollSpeed() constecs::MapDatainline
getSpawnScript() constecs::MapDatainline
getType() const overrideecs::MapDatainlinevirtual
isCompleted() constecs::MapDatainline
MapData()ecs::MapDatainline
MapData(const std::string &mapId, float scrollSpeed, const std::string &backgroundSprite, const std::string &spawnScript)ecs::MapDatainline
MapData(const std::string &mapId, const std::string &name, float scrollSpeed, const std::string &backgroundSprite, const std::string &spawnScript, float duration, const std::string &nextMapId, const std::string &parallaxBackground="", float parallaxSpeedFactor=0.5f)ecs::MapDatainline
markCompleted()ecs::MapDatainline
reset()ecs::MapDatainline
setBackgroundSprite(const std::string &sprite)ecs::MapDatainline
setDuration(float duration)ecs::MapDatainline
setMapId(const std::string &mapId)ecs::MapDatainline
setName(const std::string &name)ecs::MapDatainline
setNextMapId(const std::string &nextMapId)ecs::MapDatainline
setParallaxBackgroundSprite(const std::string &sprite)ecs::MapDatainline
setParallaxSpeedFactor(float factor)ecs::MapDatainline
setScrollSpeed(float speed)ecs::MapDatainline
setSpawnScript(const std::string &script)ecs::MapDatainline
updateElapsedTime(float deltaTime)ecs::MapDatainline
~IComponent()=defaultecs::IComponentvirtual
~MapData() override=defaultecs::MapData