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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::MapData, including all inherited members.
| _backgroundSprite | ecs::MapData | private |
| _duration | ecs::MapData | private |
| _elapsedTime | ecs::MapData | private |
| _isCompleted | ecs::MapData | private |
| _mapId | ecs::MapData | private |
| _name | ecs::MapData | private |
| _nextMapId | ecs::MapData | private |
| _parallaxBackgroundSprite | ecs::MapData | private |
| _parallaxSpeedFactor | ecs::MapData | private |
| _scrollSpeed | ecs::MapData | private |
| _spawnScript | ecs::MapData | private |
| getBackgroundSprite() const | ecs::MapData | inline |
| getDuration() const | ecs::MapData | inline |
| getElapsedTime() const | ecs::MapData | inline |
| getMapId() const | ecs::MapData | inline |
| getName() const | ecs::MapData | inline |
| getNextMapId() const | ecs::MapData | inline |
| getParallaxBackgroundSprite() const | ecs::MapData | inline |
| getParallaxSpeedFactor() const | ecs::MapData | inline |
| getScrollSpeed() const | ecs::MapData | inline |
| getSpawnScript() const | ecs::MapData | inline |
| getType() const override | ecs::MapData | inlinevirtual |
| isCompleted() const | ecs::MapData | inline |
| MapData() | ecs::MapData | inline |
| MapData(const std::string &mapId, float scrollSpeed, const std::string &backgroundSprite, const std::string &spawnScript) | ecs::MapData | inline |
| MapData(const std::string &mapId, const std::string &name, float scrollSpeed, const std::string &backgroundSprite, const std::string &spawnScript, float duration, const std::string &nextMapId, const std::string ¶llaxBackground="", float parallaxSpeedFactor=0.5f) | ecs::MapData | inline |
| markCompleted() | ecs::MapData | inline |
| reset() | ecs::MapData | inline |
| setBackgroundSprite(const std::string &sprite) | ecs::MapData | inline |
| setDuration(float duration) | ecs::MapData | inline |
| setMapId(const std::string &mapId) | ecs::MapData | inline |
| setName(const std::string &name) | ecs::MapData | inline |
| setNextMapId(const std::string &nextMapId) | ecs::MapData | inline |
| setParallaxBackgroundSprite(const std::string &sprite) | ecs::MapData | inline |
| setParallaxSpeedFactor(float factor) | ecs::MapData | inline |
| setScrollSpeed(float speed) | ecs::MapData | inline |
| setSpawnScript(const std::string &script) | ecs::MapData | inline |
| updateElapsedTime(float deltaTime) | ecs::MapData | inline |
| ~IComponent()=default | ecs::IComponent | virtual |
| ~MapData() override=default | ecs::MapData |