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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::LuaScript, including all inherited members.
| _scriptPath | ecs::LuaScript | private |
| getScriptPath() const | ecs::LuaScript | inline |
| getType() const override | ecs::LuaScript | inlinevirtual |
| LuaScript() | ecs::LuaScript | inline |
| LuaScript(const std::string &scriptPath) | ecs::LuaScript | inlineexplicit |
| setScriptPath(const std::string &scriptPath) | ecs::LuaScript | inline |
| ~IComponent()=default | ecs::IComponent | virtual |
| ~LuaScript() override=default | ecs::LuaScript |