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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::ISystem, including all inherited members.
| getComponentMask() const =0 | ecs::ISystem | pure virtual |
| update(Registry ®istry, float deltaTime)=0 | ecs::ISystem | pure virtual |
| ~ISystem()=default | ecs::ISystem | virtual |