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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Health, including all inherited members.
| _current | ecs::Health | private |
| _invincible | ecs::Health | private |
| _max | ecs::Health | private |
| _timer | ecs::Health | private |
| getCurrentHealth() const | ecs::Health | inline |
| getInvincibilityTimer() const | ecs::Health | inline |
| getMaxHealth() const | ecs::Health | inline |
| getType() const override | ecs::Health | inlinevirtual |
| heal(int amount) | ecs::Health | inline |
| Health(int maxHealth) | ecs::Health | inlineexplicit |
| Health(int currentHealth, int maxHealth) | ecs::Health | inline |
| isDead() const | ecs::Health | inline |
| isInvincible() const | ecs::Health | inline |
| setCurrentHealth(int health) | ecs::Health | inline |
| setInvincibilityTimer(float timer) | ecs::Health | inline |
| setInvincible(bool invincible) | ecs::Health | inline |
| setMaxHealth(int health) | ecs::Health | inline |
| takeDamage(int amount) | ecs::Health | inline |
| ~Health() override=default | ecs::Health | |
| ~IComponent()=default | ecs::IComponent | virtual |