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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Enemy, including all inherited members.
| _enemyType | ecs::Enemy | private |
| _scoreValue | ecs::Enemy | private |
| Enemy(int enemyType, int scoreValue) | ecs::Enemy | inline |
| getEnemyType() const | ecs::Enemy | inline |
| getScoreValue() const | ecs::Enemy | inline |
| getType() const override | ecs::Enemy | inlinevirtual |
| setEnemyType(int enemyType) | ecs::Enemy | inline |
| setScoreValue(int scoreValue) | ecs::Enemy | inline |
| ~Enemy() override=default | ecs::Enemy | |
| ~IComponent()=default | ecs::IComponent | virtual |