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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Collectible, including all inherited members.
| _buffType | ecs::Collectible | private |
| _duration | ecs::Collectible | private |
| _healthRestore | ecs::Collectible | private |
| _scoreValue | ecs::Collectible | private |
| _type | ecs::Collectible | private |
| _value | ecs::Collectible | private |
| awardsScore() const | ecs::Collectible | inline |
| Collectible(BuffType buffType, float duration, float value) | ecs::Collectible | inline |
| Collectible(int healthRestore) | ecs::Collectible | inlineexplicit |
| Collectible(int scoreValue, bool isScoreType) | ecs::Collectible | inline |
| getBuffType() const | ecs::Collectible | inline |
| getCollectibleType() const | ecs::Collectible | inline |
| getDuration() const | ecs::Collectible | inline |
| getHealthRestore() const | ecs::Collectible | inline |
| getScoreValue() const | ecs::Collectible | inline |
| getType() const override | ecs::Collectible | inlinevirtual |
| getValue() const | ecs::Collectible | inline |
| grantsBuff() const | ecs::Collectible | inline |
| restoresHealth() const | ecs::Collectible | inline |
| ~Collectible() override=default | ecs::Collectible | |
| ~IComponent()=default | ecs::IComponent | virtual |