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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::BuffSystem, including all inherited members.
| _applyBuffEffects(Address address, Registry ®istry, const Buff &buff) | ecs::BuffSystem | private |
| _applyDamageBoost(Weapon &weapon, float multiplier) | ecs::BuffSystem | private |
| _applyFireRateBoost(Weapon &weapon, float multiplier) | ecs::BuffSystem | private |
| _applyHealthRegen(Health &health, float deltaTime, float regenRate) | ecs::BuffSystem | private |
| _applyShield(Health &health, float duration) | ecs::BuffSystem | private |
| _applySpeedBoost(Velocity &velocity, float multiplier) | ecs::BuffSystem | private |
| _updateBuffTimers(Buff &buff, float deltaTime) | ecs::BuffSystem | private |
| BuffSystem()=default | ecs::BuffSystem | |
| getComponentMask() const override | ecs::BuffSystem | virtual |
| update(Registry ®istry, float deltaTime) override | ecs::BuffSystem | virtual |
| ~BuffSystem() override=default | ecs::BuffSystem | |
| ~ISystem()=default | ecs::ISystem | virtual |