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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::AnimationSet, including all inherited members.
| _clips | ecs::AnimationSet | private |
| _textureKey | ecs::AnimationSet | private |
| addClip(const std::string &clipName, const AnimationClip &clip) | ecs::AnimationSet | inline |
| AnimationSet(const std::string &textureKey) | ecs::AnimationSet | inlineexplicit |
| getClip(const std::string &clipName) const | ecs::AnimationSet | inline |
| getClips() const | ecs::AnimationSet | inline |
| getTextureKey() const | ecs::AnimationSet | inline |
| getType() const override | ecs::AnimationSet | inlinevirtual |
| hasClip(const std::string &clipName) const | ecs::AnimationSet | inline |
| removeClip(const std::string &clipName) | ecs::AnimationSet | inline |
| setTextureKey(const std::string &textureKey) | ecs::AnimationSet | inline |
| ~AnimationSet() override=default | ecs::AnimationSet | |
| ~IComponent()=default | ecs::IComponent | virtual |