R-Type
Distributed multiplayer game engine in C++
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ecs::Animation Member List

This is the complete list of members for ecs::Animation, including all inherited members.

_currentClipNameecs::Animationprivate
_currentFrameIndexecs::Animationprivate
_isPlayingecs::Animationprivate
_loopecs::Animationprivate
_timerecs::Animationprivate
Animation(const std::string &initialClip="idle", bool loop=true, bool isPlaying=true)ecs::Animationinline
getCurrentClipName() constecs::Animationinline
getCurrentFrameIndex() constecs::Animationinline
getTimer() constecs::Animationinline
getType() const overrideecs::Animationinlinevirtual
isLooping() constecs::Animationinline
isPlaying() constecs::Animationinline
setCurrentClipName(const std::string &clipName)ecs::Animationinline
setCurrentFrameIndex(int frameIndex)ecs::Animationinline
setLoop(bool loop)ecs::Animationinline
setPlaying(bool playing)ecs::Animationinline
setTimer(float timer)ecs::Animationinline
~Animation() override=defaultecs::Animation
~IComponent()=defaultecs::IComponentvirtual