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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ecs::Animation, including all inherited members.
| _currentClipName | ecs::Animation | private |
| _currentFrameIndex | ecs::Animation | private |
| _isPlaying | ecs::Animation | private |
| _loop | ecs::Animation | private |
| _timer | ecs::Animation | private |
| Animation(const std::string &initialClip="idle", bool loop=true, bool isPlaying=true) | ecs::Animation | inline |
| getCurrentClipName() const | ecs::Animation | inline |
| getCurrentFrameIndex() const | ecs::Animation | inline |
| getTimer() const | ecs::Animation | inline |
| getType() const override | ecs::Animation | inlinevirtual |
| isLooping() const | ecs::Animation | inline |
| isPlaying() const | ecs::Animation | inline |
| setCurrentClipName(const std::string &clipName) | ecs::Animation | inline |
| setCurrentFrameIndex(int frameIndex) | ecs::Animation | inline |
| setLoop(bool loop) | ecs::Animation | inline |
| setPlaying(bool playing) | ecs::Animation | inline |
| setTimer(float timer) | ecs::Animation | inline |
| ~Animation() override=default | ecs::Animation | |
| ~IComponent()=default | ecs::IComponent | virtual |