R-Type
Distributed multiplayer game engine in C++
Loading...
Searching...
No Matches
client::ClientGameRules Member List

This is the complete list of members for client::ClientGameRules, including all inherited members.

clear()client::ClientGameRulesinline
ClientGameRules(const ClientGameRules &)=deleteclient::ClientGameRules
ClientGameRules()=defaultclient::ClientGameRulesprivate
get(GameruleKey key, float defaultValue=0.0f) constclient::ClientGameRulesinline
get(const std::string &key, float defaultValue=0.0f) constclient::ClientGameRulesinline
getInstance()client::ClientGameRulesinlinestatic
has(GameruleKey key) constclient::ClientGameRulesinline
has(const std::string &key) constclient::ClientGameRulesinline
mutex_client::ClientGameRulesmutableprivate
operator=(const ClientGameRules &)=deleteclient::ClientGameRules
rules_client::ClientGameRulesprivate
size() constclient::ClientGameRulesinline
update(GameruleKey key, float value)client::ClientGameRulesinline
update(const std::string &key, float value)client::ClientGameRulesinline
updateMultiple(const std::unordered_map< std::string, float > &gamerules)client::ClientGameRulesinline
~ClientGameRules()=defaultclient::ClientGameRulesprivate