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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for client::ClientGameRules, including all inherited members.
| clear() | client::ClientGameRules | inline |
| ClientGameRules(const ClientGameRules &)=delete | client::ClientGameRules | |
| ClientGameRules()=default | client::ClientGameRules | private |
| get(GameruleKey key, float defaultValue=0.0f) const | client::ClientGameRules | inline |
| get(const std::string &key, float defaultValue=0.0f) const | client::ClientGameRules | inline |
| getInstance() | client::ClientGameRules | inlinestatic |
| has(GameruleKey key) const | client::ClientGameRules | inline |
| has(const std::string &key) const | client::ClientGameRules | inline |
| mutex_ | client::ClientGameRules | mutableprivate |
| operator=(const ClientGameRules &)=delete | client::ClientGameRules | |
| rules_ | client::ClientGameRules | private |
| size() const | client::ClientGameRules | inline |
| update(GameruleKey key, float value) | client::ClientGameRules | inline |
| update(const std::string &key, float value) | client::ClientGameRules | inline |
| updateMultiple(const std::unordered_map< std::string, float > &gamerules) | client::ClientGameRules | inline |
| ~ClientGameRules()=default | client::ClientGameRules | private |