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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ServerNetworkManager, including all inherited members.
| _eventQueue | ServerNetworkManager | private |
| _host | ServerNetworkManager | private |
| _maxClients | ServerNetworkManager | private |
| _networkThread | ServerNetworkManager | private |
| _packetHandler | ServerNetworkManager | private |
| _port | ServerNetworkManager | private |
| isRunning() const | ServerNetworkManager | inline |
| networkThreadLoop(std::stop_token stopToken) | ServerNetworkManager | private |
| PacketHandler typedef | ServerNetworkManager | |
| processMessages() | ServerNetworkManager | |
| ServerNetworkManager(uint16_t port, size_t maxClients=32) | ServerNetworkManager | explicit |
| setPacketHandler(PacketHandler handler) | ServerNetworkManager | inline |
| start() | ServerNetworkManager | |
| stop() | ServerNetworkManager | |
| ~ServerNetworkManager() | ServerNetworkManager |