R-Type
Distributed multiplayer game engine in C++
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Input::KeyBindings Member List

This is the complete list of members for Input::KeyBindings, including all inherited members.

_bindingsInput::KeyBindingsprivate
_onBindingsChangedInput::KeyBindingsprivate
ClearSecondaryKey(GameAction action)Input::KeyBindings
GetActionName(GameAction action)Input::KeyBindingsstatic
GetBindingName(int binding)Input::KeyBindingsstatic
GetGamepadButtonName(int button)Input::KeyBindingsstatic
getInstance()Input::KeyBindingsstatic
GetKeyName(int key)Input::KeyBindingsstatic
GetPrimaryKey(GameAction action) constInput::KeyBindings
GetSecondaryKey(GameAction action) constInput::KeyBindings
IsKeyBoundToAction(GameAction action, int key) constInput::KeyBindings
KeyBindings(const KeyBindings &)=deleteInput::KeyBindings
KeyBindings(KeyBindings &&)=deleteInput::KeyBindings
KeyBindings()Input::KeyBindingsprivate
LoadFromFile(const std::string &filepath)Input::KeyBindings
NotifyBindingsChanged()Input::KeyBindingsprivate
operator=(const KeyBindings &)=deleteInput::KeyBindings
operator=(KeyBindings &&)=deleteInput::KeyBindings
ResetToDefaults()Input::KeyBindings
SaveToFile(const std::string &filepath) constInput::KeyBindings
SetOnBindingsChanged(std::function< void()> callback)Input::KeyBindings
SetPrimaryKey(GameAction action, int key)Input::KeyBindings
SetSecondaryKey(GameAction action, int key)Input::KeyBindings
~KeyBindings()=defaultInput::KeyBindingsprivate