R-Type
Distributed multiplayer game engine in C++
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Input::KeyBindings Member List
This is the complete list of members for
Input::KeyBindings
, including all inherited members.
_bindings
Input::KeyBindings
private
_onBindingsChanged
Input::KeyBindings
private
ClearSecondaryKey
(GameAction action)
Input::KeyBindings
GetActionName
(GameAction action)
Input::KeyBindings
static
GetBindingName
(int binding)
Input::KeyBindings
static
GetGamepadButtonName
(int button)
Input::KeyBindings
static
getInstance
()
Input::KeyBindings
static
GetKeyName
(int key)
Input::KeyBindings
static
GetPrimaryKey
(GameAction action) const
Input::KeyBindings
GetSecondaryKey
(GameAction action) const
Input::KeyBindings
IsKeyBoundToAction
(GameAction action, int key) const
Input::KeyBindings
KeyBindings
(const KeyBindings &)=delete
Input::KeyBindings
KeyBindings
(KeyBindings &&)=delete
Input::KeyBindings
KeyBindings
()
Input::KeyBindings
private
LoadFromFile
(const std::string &filepath)
Input::KeyBindings
NotifyBindingsChanged
()
Input::KeyBindings
private
operator=
(const KeyBindings &)=delete
Input::KeyBindings
operator=
(KeyBindings &&)=delete
Input::KeyBindings
ResetToDefaults
()
Input::KeyBindings
SaveToFile
(const std::string &filepath) const
Input::KeyBindings
SetOnBindingsChanged
(std::function< void()> callback)
Input::KeyBindings
SetPrimaryKey
(GameAction action, int key)
Input::KeyBindings
SetSecondaryKey
(GameAction action, int key)
Input::KeyBindings
~KeyBindings
()=default
Input::KeyBindings
private
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