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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for IHost, including all inherited members.
| broadcast(std::unique_ptr< IPacket > packet, uint8_t channelID=0)=0 | IHost | pure virtual |
| connect(const IAddress &address, size_t channelCount=1, uint32_t data=0)=0 | IHost | pure virtual |
| flush()=0 | IHost | pure virtual |
| getAddress() const =0 | IHost | pure virtual |
| getPeerCount() const =0 | IHost | pure virtual |
| service(uint32_t timeout=0)=0 | IHost | pure virtual |
| ~IHost()=default | IHost | virtual |