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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for Client, including all inherited members.
| _eventBus | Client | private |
| _gameLoop | Client | private |
| _initialized | Client | private |
| _isSpectator | Client | private |
| _password | Client | private |
| _playerName | Client | private |
| _replicator | Client | private |
| _serverHost | Client | private |
| _serverPort | Client | private |
| _username | Client | private |
| Client(const std::string &playerName, const std::string &host, uint16_t port, bool isSpectator=false) | Client | |
| Client(const std::string &playerName, const std::string &username, const std::string &password, const std::string &host, uint16_t port) | Client | |
| Connect() | Client | |
| connectToServer() | Client | private |
| initialize() | Client | |
| run() | Client | |
| SetCredentials(const std::string &username, const std::string &password) | Client | |
| SetServer(const std::string &host, uint16_t port) | Client | |
| stop() | Client | |
| ~Client() | Client |