R-Type
Distributed multiplayer game engine in C++
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Client Member List

This is the complete list of members for Client, including all inherited members.

_eventBusClientprivate
_gameLoopClientprivate
_initializedClientprivate
_isSpectatorClientprivate
_passwordClientprivate
_playerNameClientprivate
_replicatorClientprivate
_serverHostClientprivate
_serverPortClientprivate
_usernameClientprivate
Client(const std::string &playerName, const std::string &host, uint16_t port, bool isSpectator=false)Client
Client(const std::string &playerName, const std::string &username, const std::string &password, const std::string &host, uint16_t port)Client
Connect()Client
connectToServer()Clientprivate
initialize()Client
run()Client
SetCredentials(const std::string &username, const std::string &password)Client
SetServer(const std::string &host, uint16_t port)Client
stop()Client
~Client()Client