R-Type
Distributed multiplayer game engine in C++
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Audio::SoundEffectManager Member List
This is the complete list of members for
Audio::SoundEffectManager
, including all inherited members.
_graphics
Audio::SoundEffectManager
private
_initialized
Audio::SoundEffectManager
private
_volume
Audio::SoundEffectManager
private
ApplyVolumeToAllSounds
()
Audio::SoundEffectManager
private
GetVolume
() const override
Audio::SoundEffectManager
virtual
Initialize
()
Audio::SoundEffectManager
LoadSounds
()
Audio::SoundEffectManager
private
operator=
(const SoundEffectManager &)=delete
Audio::SoundEffectManager
operator=
(SoundEffectManager &&)=default
Audio::SoundEffectManager
PATH_CLICK
Audio::SoundEffectManager
private
static
PATH_MAIN_MENU_OPEN
Audio::SoundEffectManager
private
static
PATH_ROOM_MENU_OPEN
Audio::SoundEffectManager
private
static
PlayClickSound
() override
Audio::SoundEffectManager
virtual
PlayMainMenuOpenSound
() override
Audio::SoundEffectManager
virtual
PlayRoomMenuOpenSound
() override
Audio::SoundEffectManager
virtual
SetVolume
(float volume) override
Audio::SoundEffectManager
virtual
SOUND_CLICK
Audio::SoundEffectManager
private
static
SOUND_MAIN_MENU_OPEN
Audio::SoundEffectManager
private
static
SOUND_ROOM_MENU_OPEN
Audio::SoundEffectManager
private
static
SoundEffectManager
(Graphics::IGraphics &graphics)
Audio::SoundEffectManager
explicit
SoundEffectManager
(const SoundEffectManager &)=delete
Audio::SoundEffectManager
SoundEffectManager
(SoundEffectManager &&)=default
Audio::SoundEffectManager
~ISoundEffectService
()=default
Audio::ISoundEffectService
virtual
~SoundEffectManager
() override
Audio::SoundEffectManager
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