R-Type
Distributed multiplayer game engine in C++
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Audio::SoundEffectManager Member List

This is the complete list of members for Audio::SoundEffectManager, including all inherited members.

_graphicsAudio::SoundEffectManagerprivate
_initializedAudio::SoundEffectManagerprivate
_volumeAudio::SoundEffectManagerprivate
ApplyVolumeToAllSounds()Audio::SoundEffectManagerprivate
GetVolume() const overrideAudio::SoundEffectManagervirtual
Initialize()Audio::SoundEffectManager
LoadSounds()Audio::SoundEffectManagerprivate
operator=(const SoundEffectManager &)=deleteAudio::SoundEffectManager
operator=(SoundEffectManager &&)=defaultAudio::SoundEffectManager
PATH_CLICKAudio::SoundEffectManagerprivatestatic
PATH_MAIN_MENU_OPENAudio::SoundEffectManagerprivatestatic
PATH_ROOM_MENU_OPENAudio::SoundEffectManagerprivatestatic
PlayClickSound() overrideAudio::SoundEffectManagervirtual
PlayMainMenuOpenSound() overrideAudio::SoundEffectManagervirtual
PlayRoomMenuOpenSound() overrideAudio::SoundEffectManagervirtual
SetVolume(float volume) overrideAudio::SoundEffectManagervirtual
SOUND_CLICKAudio::SoundEffectManagerprivatestatic
SOUND_MAIN_MENU_OPENAudio::SoundEffectManagerprivatestatic
SOUND_ROOM_MENU_OPENAudio::SoundEffectManagerprivatestatic
SoundEffectManager(Graphics::IGraphics &graphics)Audio::SoundEffectManagerexplicit
SoundEffectManager(const SoundEffectManager &)=deleteAudio::SoundEffectManager
SoundEffectManager(SoundEffectManager &&)=defaultAudio::SoundEffectManager
~ISoundEffectService()=defaultAudio::ISoundEffectServicevirtual
~SoundEffectManager() overrideAudio::SoundEffectManager